9/12/2022


I realised I didn't go into detail on my interactive button and level blueprints so this week will be used to show them.

The first part of the blueprint is the part i made for the drone to create an event when the lever enters the hitbox.


The second part of the blueprint means that when the player grabs the lever after a short delay of 1 second the hand will detach from the object. This second gives them enough time to pull the lever into the hitbox.


The final part of my lever checks the rotation and the location of the lever arrow and the hitbox cube. This is how it knows if it is inside the hitbox and can move the drone because it has been pulled. 


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